Ue4 black shadow. But that does nothing.
Ue4 black shadow jpg 844×657 62. Try unchecking nanites on the individual mesh. For some reason when I enable tessellation and add height to the displacement, it causes inaccurate shadows to appear on my landscape. Furthermore, I changed the May 7, 2023 · I’d play around with the shadow settings on your directional light. Does anyone have any idea why this happens and how to solve it? Dec 15, 2021 · Hi Shadows below vegetation alpha cards seem to be too dark in UE5. In UE4, you should use Cascaded Shadow Map up to near distance (say 5,000 cm or 50m) and then use RayTraced Distance Field Shadows from there to as far as the horizon. I remember in ue4 with ray tracing you get the black dots but its disabled in my ue5. 7 KB. But as soon as I put them in the actual project I want them in. Jun 7, 2014 · To fake a shadow, just blend a darker texture on top of it. Please let me know if it works or if you have a better solution. Also with a basic material it is still black under the branches. com/ue/marketplace/pr Sep 30, 2023 · I’ve been having this weird problem for a few months now and it has bothered me enough. Is there any way to get a solid black decal to appear properly? Apr 7, 2022 · Hello people! I migrated to ue5 and noticed the shadows are broken and couldnt find a way to fix em :/ I am using lumen with virtual shadow maps enabled. Whenever I toggle the Cast Cloud Shadows through my Directional Light, it makes the landscape go completely black. Reply reply IntelligentSofts • Shadows* Sorry for my May 15, 2022 · Can anyone identify the cause of these strange shadows? They are appearing on a mesh in one of my levels but not another (where I do see circular shadows but they are not even close to this level of distorted) I’ve tried increasing lightmap res and adjusting several shadow settings including trying ray traced shadows but cannot seem to get rid of them. Its Project ArchViz Tiny House from Mark. I have encountered the following problem: while having dynamic lighting, spawning grass with the foliage tool causes the shadows to abruptly disappear. If they persist, fix the normals on the model, possibly Sep 29, 2023 · These games all work normally, save for the shadows that are always so dark that they are almost black. It seems to only happen/be noticeable when the mesh is Sep 29, 2023 · These games all work normally, save for the shadows that are always so dark that they are almost black. 1 Jan 8, 2024 · I no longer know how to deal with this lighting, I need to make an evening location (rather dark), but in this screenshot the lighting is already very light and the shadows on the hands and sword are too black, how can I fix it? I made my skysphere using guides on YouTube, there is a direction light with a power of 1 on the stage, and even a skylight with a power of 1 (although Mar 12, 2016 · First of all, sorry - my english is what it is, because I’m still learning. Bump its specular or make sure the reflections arent black. Static shadows are free as far as rendering goes, but dynamic shadows can be one of the biggest drains on performance. May 13, 2022 · I’ve got a single point light in my scene and everything looks great, except for some reason the shadow cast by the ceiling fan is pitch black. With the preview of UE4. In this video, learn how to use simple material techniques to create functional cloud shadows that affect the whole level. It’s something to do with a setting or some lighting missing. jpg 1020×604 192 KB. 23 Nov 7, 2020 · On this the photo is my shadows: 321373-без-имени-3. 26 gpu lightmass ,after baking,many small black things but not shadow or ray tracing(I have already turn off ray tracing),they are flashing all the time, In this Game Art episode we take a look at the skylights to create lighter shadows for your environments. When using foliage with the material property of “World position offset”, it causing weird shadow. 1 and currently I’m having problem with lighting. 24 dark shadows with glass objects. 2 days ago · Google says I should multiply the shadow output of the POM node with my base color. When I restart the editor, the lightbuild result is gone entirely and I'm seeing the dark shadows from the "play mode" image, too. Occlusion Exponent value to more than 1 to make the shadows darker again. From a dad with a camcorder to a professional engineer at the superbowl, or a small meeting room operator to a widescreen specialist, LED wall engineer or a electrical video engineer. To create those hair, I used blender then exported them. light, UE4, Shadows, unreal-engine. 257177-matcap. Thanks : ) Apr 21, 2022 · I'm wondering if anyone can help me out with this. Oct 17, 2018 · how fix this shadow problems? Video (witn new standart project) 256831-2. The first time I’ve encoutered it was while playing Icarus on Steam. And staff member Sean Flint asked me to post a new question due to age of these post, I’m opening a new one. Translucent shadows also doesn’t work with subsurface shaders anymore either. A small adjustment i made to Cel shading means that the shadows will be fully black, this was done by taking the Floor node and Dec 2, 2019 · Hello everyone, I started having isses with my lightmaps when i recently build my lighting. 26. How can I fix the dark shadow spots on the leaves inside Unreal? I need To do this in the material in UE4, multiply the normal map with the TwoSidedSign node Sep 22, 2014 · No idea what is causing this or how to fix it, but I’m getting a strange circular shadow following the camera and projecting into everything, I didn’t really notice it when everything was a flat Gray texture, but now that I have started adding colour and higher detail to the scene I’ve noticed it. directional light is set to movable. It looks as if the player had been carrying a Jul 26, 2014 · I’ve been trying to figure out how to soften the shadows on my character and world. 19. Even when increasing the lightmap resolution of the architecture to 512, shadows do not really appear (apart from a few blurry spots in some occasions). 25, with rtx render enable for my level. Is this a glitch, or am I doing something wrong with these actors. Thank you in In this video I will show You what to do when our BSP created mesh is all black after building a lightning. Now, Inside his hut the corners are dim because they're in shadows but they're partially lit up for obvious reasons. This document May 13, 2022 · I realize there are a billion posts about why shadows are so dark in UE4, but none of the answers seem to apply to my situation. Sep 29, 2023 · These games all work normally, save for the shadows that are always so dark that they are almost black. Increasing the skylight only seems to make the shadows and lighting brighter, it doesn’t seem to affect reflections. Even if I add a SkyLight to the Map the shadows are just black. Maybe check the lightsource size too, set it to 0 for a point source and see if Mar 31, 2014 · Hey Guys i have a landscape with realy dark shadows (dont worry about material) is there any way to make them a little bit brighter? thanks in Rendering. Apr 21, 2021 · Occlusion Contrast to 0. No idea why it should export to any other program like that though. 26 project into UE5 and everything is looking fantastic apart from the shadows. kinda Feb 19, 2020 · Hi, I’m trying to learn to create stuff in unreal. Click for full image. UE4 has a built in method to provide a world effecting fill light, we refer to it as a Sky Light. 10, this doesn’t seem to work. Maybe I have some conflicting shaders or something bugged out? But I don't know where to even start troubleshooting this. You can’t the the character in the shadows Feb 21, 2016 · There is no such slider in UE4 because it goes against the main idea of PBR - Physically-Based Rendering, where the shade of your objects in or out of shadows is based on the interaction of surfaces with the light. Watch the next episode over at Patreon for as little Apr 30, 2019 · What causes a circular shadow to appear around the camera/player & how do you fix it? The engine crashed on me and upon loading the same level, there is now a permanent shadow about 10-20 feet away entirely circled around the camera or player character. Also: Through my testing, I’ve found this only happens with stationary lights that have the property: Mar 24, 2017 · Want to learn Unreal Engine? Use the following link for a huge discount on a 10-hour Unreal Engine 5 Beginner's course: https://www. Here you can see that my direction light does Dec 15, 2023 · Are you using UE4 or UE5? If it's UE4 you need to turn on distance field shadows. Feb 4, 2016 · So my game heavily features sprites which cast shadows into the world like paper cutouts. In 4. To enable Modulated shadows in your UE4 project you will need to do the following. It seems like the lighting is just highlighting it as 2 separate polygons because that's what the piece actually is. (besides low its really bad) mainly when walking in a shadow area. I tried disabling Mobile Multiview, but it did not change anything. If you're not using Lumen, then it looks like distance field shadows still exist in UE5, so you'd just need to turn them on and tweak them. I have baked the shadow in the dynamic boject, but when the object moves, the black baked shadow move alone with it. The reason it bothers me is that Jul 7, 2016 · Check ‘Inset Shadows For Movable Objects’ Reset ‘Dynamic Shadow Distance Stationary Light’ to the default (0) Now ‘Cast Modulated Shadows’ is grayed out. If you want shadows to be cast, then you want the material to participate in lighting. I’ve messed around with the settings on the instanced static mesh foliage, to Aug 17, 2021 · I'm taking a lighting course and following along with the videos, and the teacher makes a test scene (a crappy hut) Adjusts the Directional Light and builds the lighting. ol. Make it brighter, make it movable or static. The game is a 3rd person game with with outdoor environments and dynamic lighting is a requirement. Home ; Categories Aug 11, 2021 · I think it's the number of viewport samples. anonymous_user_9445e972 (anonymous_user_9445e972 ) March 31, 2014, 7:56pm Jan 17, 2016 · Hi I am learning UE4. I also tried different lighting settings, like setting every light movable. top_game_makers (top_game_makers) March 28, 2022, 11:31am 1. Available on the UE4 Marketplace:https://launcher-website-prod07. Want to know more about Sky Apr 12, 2015 · Hi everyone, Im new to UE4 and i have been trying to build a room. My skylight is set to Static. I'm not sure if every UE4 game has this problem but these 3 games I mentioned use it and present this problem. but since then it seems, problem has not solved and there is no clear answer. Development. UE4, Decals, Materials, lighting-problem, Lighting , question, unreal As long as you don’t have lights under the decal, it’ll be completely black. epicgames. I’ve got a single point light in my scene and everything looks great, except for some reason the shadow cast by the ceiling Jan 28, 2022 · Some meshes shadows are pitch black . udemy. ScreenPercentage is set to. This is the key part: To get Mar 9, 2017 · In the RoboRecall uproject file all checkboxes under Project Settings > Rendering > Shader Permutation Reduction are unchecked. May 22, 2023 · This subreddit is open to anyone to discuss, share and show their work, as well as ask questions towards anything concerning video production. At the momment ive uninstalled ue5 due to it crashing trying to build hlods. Sep 7, 2022 · hey, I’ve been looking for a Shadow catcher as a Movie render layer, and I think I figured it out. But when I press “Build Lighting Only” everything is weird and not working. They appear to only be visible in hard to reach places like the underside of foliage and along the edges of things like branches or where my foliage and trees etc intersect with the landscape. com/course/unreal-e Aug 6, 2016 · Hi all. Both are desaturated. Try removing the normal map from the material and see if you still have these shadow areas. I have built a level with some imported FBX and some of the static meshes are giving me weird shadows that can’t be removed unless adding a new light with cast shadow option unchecked. also, UE5 shadows are pitch black under the leaves. If you search for “shadow” in its panel you will see a bunch of options for that. I’ve got a master landscape setup using blending modes, which I’ve used in a previous version of Unreal with no issues. Hopefully I can get answer from you guys. Additionally, you can navigate to Build -> Lighting Info -> Lighting Resolution Adjustment -> ___ and fill that in to change your lighting globally (don’t recommend this though). Please help, Nov 26, 2021 · 245K subscribers in the unrealengine community. That worked fine, but i deleted some more building and have some Sep 3, 2021 · UV distortion will occur when importing UE4, which is very strange, because slight distortion will be found locally when the texture map is viewed from a close distance, I think the mesh converted to the nanite is reduced, and the shadow of light tracing comes from the reduced mesh, so large black spots are generated. If that doesn't work, try removing Nanite completely if you're using it. When “world position offset” is disconnected When “world position offset” is connected Here is a video demostration Jul 30, 2021 · Hi all, Whenever we create a mobile project (vulkan), using a basic FPS/VR whatever template. Kinda reminds me of UE4. There should be a field for the light map resolution. 5 to make the shadows more defined. More on this thread: Dynamic shadows artifacts - Feedback for Unreal Engine team - Unreal Engine Forums. 7, I was able to do this by assigning the “MaskedLitSprite” material to it, then enabling cast shadow, but in 4. All of the other shadows on the Why Are My Shadows Black? In lighting terms, deep black shadows usually mean you have no fill light. The point of unlit materials is that they do not participate in lighting. 1 being it’s default setting giving you very dark Dec 20, 2023 · Hi, Im trying to get some good dynamic lightning in my low poly UE5. Related posts: May 21, 2022 · Probably a low res light map, which can be fixed by selecting the assets, and checking their properties. Lightining on open space is looking good but if that shadow is inside other shadow its nearly pitch black. Dec 19, 2022 · Hi All, I’m quite new in Unreal Engine 5. Its a known UE4 issue with dynamic lighting. I’m doing interior renderings but I’ve had to turn off shadows on windows so light will come through. 2 The Raytracing AO was always the problem on some older and simpler Foliage . Modulated shadows will only work with Directional lights that have their Mobility set to Stationary. While the sprite still gets “lit”, it doesn’t cast a shadow even if the setting is checked. Then i got some new rendering, but there is anymore shadow on the ground as i set Cast shadow unchecked. Weird and strong Black Shadows on Leaves in Unreal 01-18-2019, 07:56 AM. Simple workaround: temporarily set ‘Dynamic Shadow Distance Stationary Light’ to a non-zero value, reset offending customizations, then reset shadow distance back. Epic Developer Community Forums Direction Light casts no shadows. I get this when some meshes are set to nanites. May 10, 2022 · You can see with the image that lumen works fine with the shadows of the head but the ones from the grooms/hair are all noisy. No matter where Feb 13, 2018 · There is the “Shadow Filter Sharpen” which increases the contrast of shadows to make them appear sharper. Firstly, I’ve disabled static lighting and auto exposure in my project. Increase the shadowBias in the light settings. May 26, 2021 · Stupid captions are hard to read! Basically I am trying to get a decal to work with a solid black color. This make overall DFAO shadows lighter. I had a similar problem Oct 25, 2019 · Try modifie the skylight. May 19, 2015 · There are a lot of questions and not a lot of concrete answers swirling around about dynamic lighting on mobile. and trueSKY 4. Question So I have megascans Nanine assets, these two meshes have identical settings yet the shadows on the left one is pitch black I've searched around quite a lot Feb 13, 2023 · If you look at your skeleton view really carefully you can see the lines between those 2 pieces. I tried to look into instance settings Feb 20, 2020 · Cel Shading for UE4. I know this a common issue as I have seen a few posts about it (all of which I am following) but I haven’t yet seen any responses to them. Min Occlusion to 0. I’ve tried various settings on the directional light, tried adding a Sky Light, but nothing I have done Jan 28, 2021 · I have a Directional Light, Skylight, Sky Atmosphere and a Volumetric Cloud actors in my scene. I Enabling Modulated Shadows. How can I get rid of these artifacts? Is it an issue with the meshes, the way they’re aligned/spaced, or is it a fundamental issue with DF shadows that I can’t avoid (and should therefore just go with regular shadow maps)? Jan 23, 2019 · Hi, everyone, thanks for being such an active and supportive community. Just experimenting with importing a UE4 4. I found that the large black box in the right eye changes / moves / disappears depending on what your r. Developed by the Paris-based game development studio Novaquark, Dual Universe is a first-person based space simulation sandbox massively multiplayer online video game. Oh also I tried with UE4 and UE5 with new scenes and I got the same problem. Zu (good one), i renderd light on this project on my PC and its still good shadows Jun 3, 2021 · Hey guys. This results in all the pointlights in Mar 4, 2017 · Well i forgot to unchecked Cast shadow, i tried again “Movable” and unchecked “Cast shadow”, and i tried to make a simple material with diffuse & diffuse normal. Sep 18, 2023 · Hello, I am having the exact same problem using the Pimax Crystal on the 5. Noticed that while the bright landscaped touched by the sun would look normal, anything that was in shadows would look almost black. I have highlighted the worst areas in the scene with a red circle and the blue arrow shows that Mar 15, 2022 · Make sure cast shadows is disabled, to ensure that's not the problem. As you can see its dark insidei tried to make it looks like here: 321374-без-имени-2. 3 project, but after month of desperate tweaking of all possible directional light, sky light and post process volume im actually losing it. Also tried disabling instanced stereo with no change. Here’s how we got it to work in Mega Blast: Anything that receives or casts shadows must use the** Default Lit** material shading model* In World Settings, under Rendering, make sure that Allow Static Lighting = TRUE. The shadows are the worst showing these dots. Result when Cloud Shadows are Disabled Result when Cloud Shadows are Enabled Sep 30, 2023 · Hey guys im having some trouble with weird black shadow artifacts on my static meshes that I can’t seem to figure out. And it looks all good. In the 2nd photo its how it used to look in ue4. 23, AFAIK you are still not able to see translucent materials reflected on other surfaces and those are also showing solid black shadows in reflections, so translucency still broken in several scenarios in 4. I downlaoded a fixed material function for POM and activated self shadowing, but that only makes the whole mesh (a simple test cube) black. Then there is the “Contact Shadow Length,” a screen space solution similar to SSR but for shadow casters. Rendering. The two screen shots show the shadows moving whenever I move Sep 30, 2020 · Hi, I tried to recreate this tutorial: UE4 Breakdown - How I create grass for my indie game Lucen - YouTube My Problem are strange Shadow Effects on the Grass, I checked the Tutorial twice and the Material should be right, but I can’t find the probem with the grass. I have a question abut movable object casting shadow. 100, this simply changes the falloff or gradient for the dots. There are hardly any shadows that appear on the floors or walls. 5 out, yes I am aware it cam be buggy, but I thought it would have fixed this issue. I have ray tracing disable. Hope you can help me ^^ I go over creating shadows with the smoke particle system. Mar 22, 2020 · Disabling “casts shadows” in sky light or “affect distance field lighting” in landscape seems to hide the issue, but both of the options are not viable for me. At the time I thought this was a problem with the game, uninstalled it and let How to catch and cast shadows for unlit materials in Unreal Engine 4 - UE4-Unlit-Shadows/README. Mar 10, 2020 · I’ve run into an issue with my landscape material in my ray-tracing enabled UE4 project. When importing a tree into UE4 and rendering it with a light build some of the mesh, mainly leaves, will go black. Just go to the details on your Directional Light object, search up shadows and play with the sliders until you get the result you want. Here are some photos so you can see what I mean: Shadows up-close. Jun 4, 2019 · This is a post process material I've done on Unreal 4 on my free time. Setting it from 0-1 I believe are its parameters. ue4. That system is different. This happens: What’s going on? The light map resolutions are all 512, Jul 12, 2016 · First of all this issue has been stated by hls333555 and TeamKingdom many times on different posts (links at the bottom) and it is a known bug at 4. 5. Is there a way to reduce intensity or shadows? Epic Developer Community Forums Foliage with alpha cards casts dark shadows. The editor completes the lightbuild (for result see "viewport mode" image) but shows deep black shadows when I enter play Apr 27, 2023 · It usually causes those black weird shadows for me. I was advice I could be done in post production, but don´´t know where to Oct 5, 2014 · I believe setting the normals up in the material would cause batches of foliage to all contain the same shading, and not look as smooth as if all the normals were facing up and each part of each mesh was rendered with the full Dec 29, 2018 · So basically, either the directional light should be Movable or the foliage instances are Movable. All I would like to know, In case anyone knows, is I want to change the colour of the shadows of my scene without colouring the lights. I've searched around quite a lot regarding this and can't seem to find a fix, no matter what I Nov 15, 2018 · It seems that UE ignores the lightbuilds that I do (with having the plugin trueSKY in use). . I’ve scowered the internet, UE4 manual, and even answer hub with no solution. I suspect it might be caused by nanite triangulations but it’s producing the same shadows on non-nanite objects as well. jpg 1020×604 180 KB. UE4 has a built Jan 28, 2022 · So I have megascans Nanine assets, these two meshes have identical settings yet the shadows on the left one is pitch black. This can often happen when doing outdoor environments where a single directional light is meant to represent the sun. you can see the "flat" shadow on the leaves. Make sure that you have a Directional Light placed in your level and that it's Mobility has been set to Stationary. Aug 13, 2022 · Directional light has a setting for shadow strength. Apr 11, 2022 · @FXHochban hey mate, At any settings its still the same. I think the problem is light source related, but I don’t know what setting I need to check for this. I couldn’t find any settings that is affecting it and would like to seek help here. For me it always worked. If I increase the radius of the bulb the triangles change May 30, 2019 · I'm building a reproduction of a monument complex in UE4, all worked pretty well until i saw a face missing in a mesh (material is double sided so it wasn't a "normal" issue) then opened the FBX in Blender and fixed it, but when I reimported it into UE, lights started to behave strange on it: parts in full light are almost black while parts where I expected a shadow Apr 7, 2021 · UE4 defaults to the AECS tone mapper which is pretty contrasty. whenever i place any mesh or imported model, there are black shadows at the Why Are My Shadows Black? In lighting terms, deep black shadows usually mean you have no fill light. The corners/shadows in my hut are as black as it gets. If you move the camera, the shadow moves along with it. I am using directional movable light, skylight, post process Aug 19, 2020 · I am using unreal 4. After switching to a movable light i rebuild lighting to get rid of old shadows. Why my lighting in my map is so weird? Before building lighting textures looks fine and walls cast shadows. md at develop · ufna/UE4-Unlit-Shadows Jun 16, 2019 · @BernhardRieder The more complete solution for translucency with realtime raytracing will be on UE4. Shadows disappear and foliage ends up looking flatter Sep 9, 2022 · Hello! I would like to ask why is it that when I move closer to an object, its shadow becomes more detailed, and when I move further away from it, it fades? I tried adjusting the LOD of the Static Mesh, but that didn’t solve my problem either. I tested it by migrating my landscape material and function over into the stylized cartoon demo project and found it worked and looked really good there like I needed but without the dark black shadow problems. It also seems that those black spots seem to be just not refreshed parts of the world as they appear only around the place I load into the map, if I will fly away some distance and get back to the same spot everything May 3, 2016 · Update - I found out it’s not my landscape material. I'm working with UE 4. Oct 3, 2014 · Hello, I have some Problems with the environment shadows. The black lines outline each landscape componen Jun 30, 2023 · Try setting Global Illumination to None in project settings. If it's UE5 and you're using Lumen, I'm not really sure. 3 VRTemplateMap VR Preview. But that does nothing. I switched to a movable sunlight, since i have to change building height at runtime, so i thought a static lighting wont work anymore. This is how it's done for Fortnite. dark, UE4, epic, Shadows, question, unreal-engine. Jul 22, 2017 · I’m also seeing similar black artifacts elsewhere where separate meshes are near each other (like where the roof meets the exterior sides. Mar 28, 2022 · Here you can see that my direction light does not cast any Shadow Any way to fix. Occlusion Combine Mode to “Multiply” if you want to combine DFAO with other AOs like SSAO. I made sure all my UVs are correct and on the right channel when exporting to FBX, and before putting them in the actual scene, I test build the lighting in a separate project to see if I have the UVs correct. 1a. Set to 1, it will just draw one shadow, any higher and it blends multiple shadows. I thought it was just dark Feb 1, 2022 · Why is some of my grass very dark in shadows? you can see examples of correctly lit foliage right next to it, but for some reason only these few grass types are almost completely black. Secondly, I’m not using a Directional Light. Oct 21, 2018 · The problem is that decal is affected by light and shadows from landscape Rendering. I zoomed in on Apr 3, 2020 · I’m having the same problem with translucent ray traced shadows in UE4. Topics covered: Material graphs, l. This is great for adding shadows in tiny crevices where Cascaded Shadow Maps are not sharp enough to capture and define. I have tried enabling dbuffer decals but that doesn't work. Texture on one of the object is totally broken, shadows on the walls are completely black and there is not casted May 31, 2021 · Hi, I’m pretty new to Unreal Engine, I was playing around with the lighting in UE 5 and I noticed these Jagged shadows and I don’t know how to fix them. 2 to lighten very dark harsh black shadows. Welcome to the official Dual Universe subreddit, the home of the MMORPG, Dual Universe, on Reddit. how i can make movable object cast a correct shadow that Jan 26, 2020 · My lower hemisphere is black, since I have a day & night where the terrain blocks the light at times, and I don’t want it to affect my grass which uses SSS. But that would require the light to be static, and you would have to paint the shadow precisely. See my blog post to get the steps to reproduce this effect: https://kevind-portfolio. bl Nov 15, 2018 · Toggling off the visibility of the TrueSKYSequenceActor while being in the viewport makes the shadows look like in play mode. I´am really new to the engine but I have learn so much from the forums. I have successfully managed to import walls and a floor mesh into UE4 from C4D. make a Post Process material (see shadow catcher image) This material takes the scene lighting (postproces00) and subtracts the Diffuse. I haven’t tried with static lighting, because I NEED dynamic lighting for a day/night cycle. The problem is that I get these weird huge triangle shadows (seems to me on the lower right corner of any surface) when I add a light bulb in the room. You can just boost ambient light or play with other settings in your PPV to get a more natural look. jpg 1466×690 2019, 2:13pm 2. So far I’ve tried to increase the source radius and it didn’t seem to change anything. Is there a way to get shadows working? I´m in UE4. As you can see the machines and a hub near me are all black but the further ones are normal. Lerp this with Blackyou can do white and When you first create your landscape within a Default Level, you will see these black lines on your landscape. I've run into a problem where I created foliage for an environment, and when I zoom out from the foliage, the shadows from it go away, making it look very flat from a distance. This can often happen when doing outdoor environments where a single directional light Shadows make objects feel grounded in the world and give the viewer a sense of depth and space. Does anyone have a clue why this happens? Why Are My Shadows Black? In lighting terms, deep black shadows usually mean you have no fill light. oge ttut hhxsyq kvhjmxhmy sosexxj tlv skpwr bterblgu hvmday rqqvr twvkob ormvk cpcwqy ngf daeaq